mechanical design
This workshop is intended for FRC teams looking to learn more about effective mechanical design and prototyping, as well as to improve (or start learning) their CAD skills and knowledge.

We’ll start with a look at FRC mechanical basics such as drivetrain types, gear ratios, motor choices, and the JVN calculator, followed by an open discussion about how each of our teams approaches the design process, prototyping, game analysis, and strategy from kickoff onwards. Our alumni presenters will offer some of their experience doing mechanical engineering in college as well.

Then, we’ll start going hands-on with CAD, using your choice of SolidWorks or OnShape. If you’re new, we’ll help you get started and guide you through sketching, modeling, and assembling a CAD model; if you already know the basics, then we’ll have projects and challenges – like designing a manipulator for a new game piece - for you to practice and improve with, and be around to provide you with additional tips and tricks.

No prior experience is needed; we will adjust content level as necessary based on what it seems like most attendees already know and want to know – i.e., if we get more experienced attendees, we’ll skip the basics, and vice versa.

These sessions are developed and presented by students, alumni, and mentors of FRC teams 115, 1868, and 1967.

Bay Area Session 1
July 21st, 8:30AM-4:30PM
Host: Google
Mountain View
Bay Area Session 2
August 26th, 8:30AM-4:30PM
Host: Team 846, Funky Monkeys
at Lynbrook High School
San Jose

Please note: Sessions 1 and 2, when offered, are independent of each other; they're offered twice just so more participants have chances to attend, so you only need to register for one.